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	<title>Darkhand Studio</title>
	<link>http://www.darkhand-studio.com</link>
	<description>Indie Game Development Studio</description>
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		<title>Dog of Prey</title>
		<description><![CDATA[Development of Dog of Prey just switched to Unity 3.4 thanks to support of terrain inside new release of Unity 3.4 for mobile device. First port is to add our arcade air plane physic model to Unity, and was just finalized tonight. You can test it here www.dogofprey.com but be aware that it is quite [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/139</link>
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	<item>
		<title>Mech Arena Promotional video</title>
		<description><![CDATA[We just finalize one of our first promotional video for our upcoming iOS / Android game named Mech Arena. &#160;]]></description>
		<link>http://www.darkhand-studio.com/archives/131</link>
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		<title>Mech Arena</title>
		<description><![CDATA[Kezako? What is it? Mech Arena?!?!? Mech Arena is in fact our first iPad game development and we just finalize the first demonstration today. One web demonstration will be available in next few days on this website so you can have a glance of the game. This game will put player inside arenas where player [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/127</link>
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		<title>Dog of Prey for iPhone</title>
		<description><![CDATA[Dog of Prey development for iPhone is going fine. First stage in January was to contact back all previous developers / artists in order to see which assets can be reused and which one have to be redone. Almost 60% of original assets will be reused after some lifting for mobile platform and also new [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/116</link>
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		<title>Dog of Prey in 2010</title>
		<description><![CDATA[Our latest news was about a game we did with a small group of friends back in 2002 named Dog of Prey and showing some capabilities of the first Torque game engine. We have a good news for our fan base, we decided to release for 2010 a new Dog of Prey for both PC/Mac [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/110</link>
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		<title>Dog of Prey revival</title>
		<description><![CDATA[For all the fan of our first title Dog of Prey, we found back on our disk the original beta release back from 2002 made by our dedicated and crazy team of that time. You will find a nice but difficult to handle dogfight game taking place in cartoon environment. This beta release is working [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/103</link>
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		<title>Game Creativity Library</title>
		<description><![CDATA[In Darkhand Studio, we keep a list of all the project ideas we have into a simple slideshow presentation. This document helps us to keep track of our ideas and then based on it we start or not some new projects. Here is the latest release of this slideshow document, waiting your comments about it.]]></description>
		<link>http://www.darkhand-studio.com/archives/96</link>
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		<title>TGEA Web plugin discontinued</title>
		<description><![CDATA[Following T3D release, we will no longer support our TGEA Web Plugin, . Indeed, T3D is offering a more stable Web plugin than ours, which was since beginning experimental one and not a profesionnal one. On the other hand, we are currently working on some T3D extension in order to add missing features inside T3D [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/93</link>
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		<title>T3D Extension Announcement</title>
		<description><![CDATA[Today we just released a public announcement regarding three extensions which are currently under design and development for T3D. We are planning to make available those three extensions end 2009 &#8211; beginning 2010 on our website. These extensions will extend some T3D features and add support also of new features such as Tactical Game add-on, [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/90</link>
			</item>
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		<title>Server down</title>
		<description><![CDATA[Our servers were down last two days because of repetitive DoS attacks on our main server. Main effect was an impossibility to access all our current webpages. It has been repaired today and new security rules have been set-up in order to limit such DoS attacks effectiveness. You may issue some problems due to our [...]]]></description>
		<link>http://www.darkhand-studio.com/archives/88</link>
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